Rendering Systems Engineer - Simulation & Synthetic Data
World Labs
Summary
We are seeking a Senior/Staff Rendering Systems Engineer to build and scale high-throughput, Unreal Engine–based rendering systems for synthetic data generation.
Job description
Role Overview
We are seeking a Senior/Staff Rendering Systems Engineer to build and scale high-throughput, Unreal Engine–based rendering systems for synthetic data generation.
You will own the low-level rendering and GPU performance work required to run many-world rendering efficiently across cloud GPU fleets. You will profile end-to-end workloads, diagnose performance/IO bottlenecks, and implement production-quality C++ and CUDA systems within and around Unreal Engine. You will also partner with infrastructure and data teams to scale distributed execution and integrate the renderer with internal simulation and data pipelines.
What You Will Do
- Deep experience modifying Unreal Engine’s renderer to support run independent worlds or cameras across GPUs and build the cloud job-orchestration layer
- Maximize hardware throughput and GPU efficiency via custom parallelization, caching strategies, and high-performance interconnect communication.
- Integrate rendering system seamlessly with proprietary internal toolchains and data pipelines.
- Perform rigorous profiling, roofline analysis, and root-cause diagnosis to resolve compute and I/O limits.
- Collaborate with research teams to accelerate experimental iteration and enhance system robustness at scale.
Key Qualifications
Strong candidates must demonstrate mastery in low-level Unreal rendering architecture and GPU programming. While broad experience on distributed multi-GPU compute are highly valued, core graphics performance engineering remains the primary prerequisite.
- Strong background in performance engineering, including telemetry profiling, roofline analysis, latency/throughput optimization, and systematic root-cause analysis.
- Deep understanding of Unreal rendering stack, familiar with its codebase at platform-agnostic rendering layer, the command lists abstract layer, and the RHI abstraction layer, alongside practical experience customizing engine source at various layers and shader pipelines. Familiar with its GPU resource lifetime and synchronization, as well as async compute.
- Working knowledge of Nanite, Lumen, and associated graphics debugging suites.
- Advanced low-level GPU optimization skills (CUDA/Vulkan), with emphasis on kernel-level tuning, memory hierarchy management, and memory bandwidth efficiency.
- High proficiency in C++, CUDA, Python (and possibly Rust), accompanied by practical Vulkan implementation experience.
- Proficiency in rendering material adjustment and custom shader development pipelines.
Preferred Qualifications
- 3-4+ years of engineering experience within AI research labs, machine learning enterprises, or robotics and autonomous vehicle organizations.
- Familiarity with distributed data interconnects and collective communications primitives (e.g., NVLink, NCCL); A strong plus, but not a substitute for the core skills above.
- Proven track record deploying or serving large-scale generative, diffusion, spatial, or video foundation models.
- Hands-on creation of performance-profiling, telemetry, and observability toolchains for real-time graphics pipelines and GPU workloads.
Who You Are
- Fearless Innovator: We need people who thrive on challenges and aren't afraid to tackle the impossible.
- Resilient Builder: Impacting Large World Models isn't a sprint; it's a marathon with hurdles. We're looking for builders who can weather the storms of groundbreaking research and come out stronger.
- Mission-Driven Mindset: Everything we do is in service of creating the best spatially intelligent AI systems, and using them to empower people.
- Collaborative Spirit: We're building something bigger than any one person. We need team players who can harness the power of collective intelligence.
Requirements
- Strong background in performance engineering, including telemetry profiling, roofline analysis, latency/throughput optimization, and systematic root-cause analysis.
- Deep understanding of Unreal rendering stack, familiar with its codebase at platform-agnostic rendering layer, the command lists abstract layer, and the RHI abstraction layer, alongside practical experience customizing engine source at various layers and shader pipelines.
- Familiar with GPU resource lifetime and synchronization, as well as async compute.
- Working knowledge of Nanite, Lumen, and associated graphics debugging suites.
- Advanced low-level GPU optimization skills (CUDA/Vulkan), with emphasis on kernel-level tuning, memory hierarchy management, and memory bandwidth efficiency.
- High proficiency in C++, CUDA, Python (and possibly Rust), accompanied by practical Vulkan implementation experience.
- Proficiency in rendering material adjustment and custom shader development pipelines.
- 3-4+ years of engineering experience within AI research labs, machine learning enterprises, or robotics and autonomous vehicle organizations.
- Familiarity with distributed data interconnects and collective communications primitives (e.g., NVLink, NCCL).
- Proven track record deploying or serving large-scale generative, diffusion, spatial, or video foundation models.
- Hands-on creation of performance-profiling, telemetry, and observability toolchains for real-time graphics pipelines and GPU workloads.
Benefits
- Equity
Company overview
World Labs is a pioneering spatial intelligence company founded in 2023 that specializes in developing Large World Models (LWMs) to perceive, generate, and interact with the 3D world. Led by prominent AI researchers including Fei-Fei Li, Justin Johnson, Christoph Lassner, and Ben Mildenhall, the company aims to elevate AI models from 2D pixel processing to full 3D spatial intelligence. World Labs focuses on creating spatially intelligent foundation models that can understand and reason about the 3D world from images and other modalities, enabling applications across robotics, simulation, architecture, and entertainment. The company has developed commercial products like Marble, which generates persistent 3D worlds from single images, and offers the World API for developers to create explorable 3D environments. With significant funding of over $1.23 billion from top-tier investors including Andreessen Horowitz, NEA, and Radical Ventures, World Labs is positioned at the forefront of spatial AI innovation, bridging the gap between research and practical applications in virtual and real-world environments.